
4 Live Editing 121
Submasters
Submasters are available on every Emphasis Facepanel. A submaster is a fader that
contains channel levels, an effect or a subroutine. Submasters can also be turned into
Supermasters. A Supermaster acts as a master fader for a number of assigned
submasters.
Submasters can contain timing, but they cannot be played back in the A/B or C/D fader
pairs. Submasters can also be activated by a cue by using a link.
Channels in submasters are treated as HTP regardless of their attribute settings, except
when the submaster contains a subroutine, or the submaster is inhibitive.
Submaster Types
There are six different submaster types. Only Pile-On and Inhibitive submasters can be
created and edited in Stage.
Pile-On
The typical submaster behaves in a pile-on manner. This means that you have created a
stage look and have recorded those channels directly to a submaster. You can also load
channel levels from a recorded cue, group or focus point into a submaster.
Inhibitive
Inhibitive submasters proportionally inhibit levels on stage for recorded channels. This is
useful for theatres using a main curtain, where you want to be able to manually inhibit front-
of-house lights from illuminating the curtain during bows, for example. If you have a channel
recorded into multiple inhibitive submasters, it will be the lowest inhibitive submaster that
determines the output for that channel.
Inhibitive submasters do not contain any channel levels. Channels recorded into an
inhibitive submaster are inhibited proportionally to their recorded level. When the inhibitive
submaster is at full, channels play back as recorded. When the inhibitive submaster is
below full, channels play back at that percentage of recorded levels. For example, you have
an inhibitive submaster at 50%, channels recorded at full will play back at 50%. When an
inhibitive submaster’s fader is at the zero position, those channels will not play back at all.
Note:
Inhibitive submasters do not affect captured channels.
Effect
Effect submasters can be created in Stage or Blind (see Blind Effects, page 149). The
advantage of working in Stage is that you can see the look of each effect step as it is
created. An effect is made up of channels at levels in steps. Steps are played back in the
effect at a given rate and in a given direction. Typically, effects will loop their steps so that
they can play continuously. In Blind, effect steps can be randomized and can be assigned
other attributes that affect their playback.
Dynamic Effects
See Create a simple dynamic effect:, page 100.
Subroutine
See Subroutines on Submasters (Subs-on-Subs), page 146.
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