Electronic Theatre Controls Emphasis Lighting Control System Manual de usuario Pagina 68

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58 Emphasis Console v2.0.0 User Manual
Print Submasters
Print Groups
Print Focus Points
Print Macros
Print Time Code Events
Print Real Time Programs
Print Channel Attributes
Print Profiles
Print Patch (formatted like the Emphasis Console display)
Print Cue List
Print Submaster List
Print Group List
Print Focus Point List
Print Moving Lights
Print Tracksheet
Macro List
This menu is used in the creation and editing of macros. Please see Macros, page 181 for
the use of this menu.
Time Code Events and Real Time Programs
The Time Code Events menu is described in Time Code Program, page 219, and the Real
Time Programs menu is described in Real Time Programs, page 191.
Channel Attributes
The Channel Attributes display is used to set the following channel attributes:
Independent - Independent channels are described in Independent Channels, page
47. A “y” in this column indicates that the channel is independent. Use [S1 -
Independent] to edit this setting for selected channels.
Flip - A flipped channel outputs DMX full when the channel level is set to zero, and
DMX zero when the channel level is set to full. A “y” in this column indicates the channel
is flipped. Use [S2 - Flip] to edit this setting for selected channels.
16 Bit - A typical control channel is an 8-Bit channel. Moving lights often use two control
channels to operate a single parameter, like pan or tilt, in order to increase the control
resolution of that parameter. This is accomplished by pairing two consecutive channels
to operate using 16 Bits (the lower channel number is the high, or coarse movement,
channel, while the higher channel number is the low, or fine movement, channel).
Channels set to 16-Bit are indicated by “Hi” and “Lo”. Use [S3 - 16 Bit] to edit this
setting for selected channels.
LTP - LTP is described in LTP, page 47, and is indicated by a “y” in this column. Use
[S6 - LTP] to edit this setting for selected channels.
Attribute Type - This column shows the moving light attribute that the channel is
associated with. For more information on moving light attributes see Attribute Setup,
page 61.
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